Trader Levels & Gears

Gamified loyalty programs for traders

Trading Seasons

Merkle Trade offers a continuous cycle of two-week Trading Seasons that keep the platform dynamic and engaging. Every two weeks, a new season begins immediately after the previous one ends, bringing fresh themes, events, benefits, and rewards.

These seasons also determine when gear expires and serve as a soft reset for trader levels, giving you a constant opportunity to level up and unlock new rewards.

XP, Levels and Tiers

When trading on Merkle Trade, you earn XP points based on the trading fees you incur. XP is accrued with every trade, and once you accumulate enough points, you level up. Each time you level up, you receive a loot box.

Your account level determines your tier, ranging from Tier I to Tier V. As your tier increases, more XP is required to reach the next level.

To balance accessibility and competition, all levels undergo a soft reset (20% reduction) at the beginning of each trading season.

Tier
Level range
XP required to lvl up
Cumulative XP required

V

81 - ....

4,800

121,500

IV

51-80

2,400

49,500

III

16-50

1,200

7,500

II

6-15

600

1,500

I

1-5

300

0

Loot Boxes and Items

Every time you level up, you obtain a loot box corresponding to your level tier. Loot boxes may contain Merkle Gears and/or Shards.

There are currently five types of loot boxes, each corresponding to the level tier of your account: Common (Tier I), Uncommon (Tier II), Rare (Tier III), Epic (Tier IV), and Legendary (Tier V).

What's in the loot box?

  • Merkle Gears: Gears have beneficial effects that are activated when equipped. More details can be found in the following section.

  • Shards: Shards are an essential material that is required for Gear repairs and forging. Shards can also be obtained from salvaging (breaking) unnecessary Merkle Gears.

Merkle Gears

Merkle Gears are found in loot boxes, and can be equipped for enhanced trading benefits, more efficient Points farming, and accelerated leveling.

Gear Types and their Effects

Gears are classified into three distinct types, each providing a unique benefit to enhance your activities on Merkle Trade:

  • Mining Tools: Points earn boost +x%

  • Helmets: XP earn +x%

  • Suits: Trading Fee Discount by x%

Soulbound Items

All gears become soulbound (non-transferrable) once they're equipped by an account. Moreover, some items are already soulbound when they're minted, typically those created for special promotions.

Soulbound items are marked with an icon displayed on the item in the inventory.

Gear Management

Equip/Unequip

Gears can be equipped and unequipped as needed. However, an item will become soulbound and lose 10 points of its durability when it's unequipped.

Durability and Repairs

Every item comes with a maximum durability of 100. When equipped, an item's durability decreases steadily at a rate of 100/21 points per day (21 days before it loses all its durability points). The item's effects become inactive when its durability reaches 0.

  • An item will lose 10 points of its durability when it's unequipped.

  • Items can be repaired with Shards.

  • Every item’s effects last for 6 seasons after that they become ineffective automatically.

Salvaging

Gears can be salvaged into Shards when no longer needed.

Refer to the table for details on the quantity of shards that can be salvaged from each gear tier:

Forging

Two gears can be forged to create a new gear. There is a 40% chance of obtaining an item one tier higher; otherwise, the new item will be of the same tier.

  • Only gears of the same tier can be forged.

  • The gear's durability must be at 100 when forging.

  • Forging gear requires Shards.

  • Forging a gear with another gear resets the expiration, giving the newly forged item a new lifespan of six seasons from the point of forging. (e.g. if during Season 6 you forge gear from season 1 and the other one from Season 2, you get a Season 6 gear item)

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